"GAMEON - The Introduction Journey to the Game Industry for NEETs" 

Project Reference: 2020-2-PL01-KA205-082892.

Programme: Erasmus+.

Key Action: Cooperation for innovation and the exchange of good practices.

Action Type: Strategic Partnerships for youth.

Project acronym: GAMEON.

Period of realization: 01.10.2020 – 30.09.2022.

Budget: about 57 730 Euro.

Contractor: Fundacja Eduvibes (Poland). 

Official website of the projecthttps://ec.europa.eu/programmes/erasmus-plus/projects/eplus-project-details/#project/2020-2-PL01-KA205-082892 

Main Goals of the Project

The general objective of the GAMEON project is to exchange good practices in the informal educational pathways to the gaming industry for the NEET group.

Specific Objectives: 

  • to exchange best practices on how to bring NEETs to the high-tech industry of gaming;
  • to create the show-cases of successful people (like Markus Persson) who made it in the industry without a formal degree;
  • to visualize the alternative pathways for the gaming industry with the use of informal learning approach;
  • to promote a nonformal approach to in-game training;
  • to provide an understanding of the educational pathways for non-degree students (in this case NEETs) to the gaming industry.

Project Results

 

Useful Links

https://ec.europa.eu/programmes/erasmus-plus/projects/eplus-project-details/#project/2020-2-PL01-KA205-082892 

 

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